The Location tab in Fantasy Calendar is the place where your weather simulation actually happens
Located below the button to add a new location is the Location List, which has some presets already configured for your convenience (Location Presets goes into detail what they represent). Any location that you have added can be made the current one by selecting it in this list.
Note: Location Presets are only available if you use 2 or 4 seasons, as that is what they were made for.
By selecting a preset or a custom location and pressing Copy location data, you will create a copy of that location for you to customize.
Map Preset Locations To Seasons
This button will open up a small UI for you to map your seasons to the selected location preset. The preset locations assume that the season order is Winter, Autumn, Summer, Spring (or Winter, Summer, if you have two seasons). If you have a different season for the start of your year (say, Summer), you will have to change which of your seasons are equivalent to the preset's seasons.
The first entry of a custom location is its name, and this is how it's displayed in the Location List.
The seasons listed here is taken from your entries in the seasons list, which each being able to be expanded for their individual settings.
The Settings below the seasons are as following:
Timezone is only visible if the clock is enabled, and once set, it will enable to clock to be shifted that many hours (forwards or backwards in time), whenever this location is made current.
Curve noise settings is the settings for the curves that the weather generator uses to generate the current temperature, precipitation, chance for clouds, etc. This is an advanced feature, and I recommend fiddling with this a lot to see what each one does to the weather curves.
Custom Location Seasons
The custom location displayed here has no settings actually set, but the first one, Overriding name is not currently displayed anywhere, but may be used in the future.
The Temperature Low and Temperature High are the suggested lows and highs of the temperature. Due to the volatile nature of the weather generator and the curve noise settings, the temperature might end up going beyond the specified ranges, so use extreme values with caution. The inputs accepts only numbers, and it uses metric or imperial inputs, depending on what you set in the Weather temperature system settings.
The Precipitation chance slider is for the chance rain on each day.
The Precipitation intensity slider controls how much it rains when it does rain in this season. High chance / low intensity will result in rain coming often, but usually only drizzles and light rain. Low chance / high intensity will result in less frequent rain, but high likelyhood for heavy rainfall once it does rain.
The Sunrise and Sunset inputs will override the season settings, as the locations might be on higher latitude location (i.e. far away from the equator), meaning that the sun will rise earlier and set later when this season is in effect, or vice versa.